Hex Oust Strategy Guide - The Opening



Hex Oust Board 7x7x7 It is still the Opening Stages while there are still Free Moves on the board. Initially we start with a "blank" board. Where should a person play in the Opening Stages of the game? I don't believe there is any correct answer to this question. However in the Opening Stages you defnitely want to have one or two Live Groups. All your other stones should be used to try and entice your opponent to create as many small groups as possible.
Hex Oust Board 7x7x7 starting in the center Is there an advantage to holding the center? I am not sure that there is. However the center is closest to all the edges of the board. This means that there are less spaces you have to move to capture a stone on the edge. But also it means that any enemy groups surrounding the center cannot be allowed to grow too big. If you chose to have the center as one of your Live Groups remember that it is difficult to hold the center.
Hex Oust Board 7x7x7 starting on the side If you choose one side to have your Live Groups then you can allow your opponents group to grow a lot larger. This is because there is more board that you have to capture to approach them.
All enemy groups that are closest to your Live Groups should be kept smaller than or equal to the Potential Group Size of your Live Group. Enemy groups that are farther away can be allowed to grow bigger (in direct relation to how far away, the furhter the bigger).
Try and maximize the number of enemy groups. The only way to make your groups grow in size is to capture enemy stones. Therefore the more enemy groups that you can capture the bigger your group can become. This is why you should try and keep the enemy with many small groups as they are easier to capture. Also the more groups your opponent has, the less space they have to play on the board.
Keep enemy Dead Groups in play as long as possible. This means that they will be quicker to get to a situation where they have to make Forced Errors.


Tips and Tricks - Enticing Your Opponent


Adjacent Stones It is not generally not good to make Adjacent Captures early in the game. This senario will show you why. If your opponent places his stone adjacent to yours then can make a group with an Actual Size of 3. You can do this in two different ways.
Adjacent Stones ok move You can place your stone in a straight line. This is the reverse of the senario I describe below.
Adjacent Stones best move But it is even better if you palce your stones such that if your opponent captures you they make a Double Kill.


Straight Line Enticement When there are two enemy stones in a straight line with a gap of 2 hexes between them, you can entice your opponent to capture you. This is one of those rare occations where it is good to play your stone adjacent to your opponent. This makes an Adjacent Capture. There are now two choices - either you will gain a group that has an Actual Size of 3 or your opponent will waste space and only made a group with an Actual Size of 2
Straight Line Enticement First Move First create an Adjacent Capture. If the stones are not in a straight line you cannot play this move because otherwise they can just capture both of your stones.
Straight Line Enticement Second Move White If your opponent captures your stone then they only get a group that has an Actual Size of 2. Moreover because each time you capture you must make another move, your opponent will have to play again. This is good for you because it forces them to fill up the board with more small groups. So they created two groups. One with an Actual Size of 1 and the other with an Actual Size of 2!
Straight Line Enticement Second Move Black If your opponent does not capture your stone then on the next turn you can create a group that has an Actual Size of 3.


Two Whites seperated by 1 hex When there are two enemy stones that are seperated by 1 hex, you can attack them in such a way that if you capture them you will gain a group that has an Actual Size of 3 or if your opponent captures you they will waste space and only made a group with an Actual Size of 2.
Two Whites threatened by One Black First place your stone so that it can be captured by only one of the white stones. I have marked all the possible hexes that Black can play with yellow. The place where the Black stone actually is in the picture is the spot I personaly think is the best.
White Captures If your opponent captures your stone then they only get a group that has an Actual Size of 2. Moreover because each time you capture you must make another move, your opponent will have to play again. This is good for you because it forces them to fill up the board with more small groups. So they created two groups. One with an Actual Size of 1 and the other with an Actual Size of 2!
Black Captures If your opponent does not capture your stone then on the next turn you can create a group that has an Actual Size of 3.

The Middle Game starts when players have no Free Moves but can only make Forced Errors.


Onto the Middle Game
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